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    Variable DebugVertexShaderSourceConst

    DebugVertexShaderSource: "#version 300 es\n // @TODO use an #include for this\n layout(std140) uniform Camera {\n mat4 viewProjectionMatrix;\n };\n\n in vec3 vertexPosition;\n\n uniform mat4 worldMatrix;\n\n void main() {\n gl_Position = viewProjectionMatrix * worldMatrix * vec4(vertexPosition, 1.0);\n }\n" = ...

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