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Whether this audio source is global. Global audio sources are not affected spatially and always play at a constant volume. Often used for audio like music and UI sound effects. Default: false.
(Spatial audio sources only) The range at which audio can no longer be heard.
When the listener is further away than minRange, any audio will be played at 0% volume.
Default: 30.
(Spatial audio sources only) The range at which audio volume starts to attenuate.
When the listener is closer than minRange, any audio is played at max volume.
Default: 0.
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ProtectedsceneNo description provided.
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Execute a callback function for each child node of this node.
Called each frame to update this node's state. Override this method in subclasses to implement per-frame update logic.
The time elapsed since the last frame, in seconds
Arbitrary number that increases in real time.
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Optionaloptions: PlayClipOptionsNo description provided.
Scene node that can play audio. Can be either spatial or global.