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    A sub-piece of a mesh that is all drawn with one material.

    Index
    • No description provided.

      Parameters

      • drawQueue: DrawTask[]
      • renderLayer: number
      • modelViewMatrix: Matrix4
      • material: MaterialInstance
      • uniforms: { skinWeights?: Float32Array<ArrayBufferLike>; worldMatrix: Matrix4 }
        • OptionalskinWeights?: Float32Array<ArrayBufferLike>

          No description provided.

        • worldMatrix: Matrix4

          No description provided.

      Returns void