Optionalcolor0No description provided.
No description provided.
OptionalindicesNo description provided.
Optionaljoints0No description provided.
OptionalmaterialNo description provided.
GL rendering mode e.g. TRIANGLES, LINES, TRIANGLE_FAN, etc.
OptionalnormalNo description provided.
Number of components per element of data. For example, the element size of a Vector2 is 2.
Number of bytes per component. For example, Float32 is 4 bytes.
The full size of an element is calculated as componentCount * componentSize.
Type of each component e.g. FLOAT, UNSIGNED_INT, etc.
Specifies whether integer data values should be normalized (true) to [0, 1] (for unsigned types) or [-1, 1] (for signed types), or converted directly (false) when they are accessed.
Raw typed array of data.
No description provided.
Number of components per element of data. For example, the element size of a Vector2 is 2.
Number of bytes per component. For example, Float32 is 4 bytes.
The full size of an element is calculated as componentCount * componentSize.
Type of each component e.g. FLOAT, UNSIGNED_INT, etc.
Specifies whether integer data values should be normalized (true) to [0, 1] (for unsigned types) or [-1, 1] (for signed types), or converted directly (false) when they are accessed.
Raw typed array of data.
OptionaltexNo description provided.
Optionalweights0No description provided.
No description provided.