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Convert the quaternion to Euler angles (in degrees).
Returns a string representation of an object.
StaticfromCreates a quaternion from an axis and angle (in degrees).
The axis of rotation.
The angle in degrees.
StaticfromCreates a quaternion from Euler angles (in degrees).
Rotation around X axis in degrees.
Rotation around Y axis in degrees.
Rotation around Z axis in degrees.
StaticfromConstruct a Quaternion from a direction + optional "up" (i.e. "roll") vector.
up does not have to be strictly orthogonal to forward.
If up is not provided, Vector3.up() is used as the default value.
Direction to convert into a Quaternion.
Optionalup: Vector3Like
(Optional) Up vector determining the roll of the resulting Quaternion.
StaticidentityCreate a quaternion that represents no rotation.
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